Featured Puzzle Genres A-G

Featured Puzzle Genres A-G

This is a list of rules with examples for logic puzzles featured on this blog. This page covers genres starting with A through G. For the rest, see this index.


Akari

Rules: Place lights in some cells so that every cell is illuminated. Lights illuminate the cell they’re in as well as all cells seen in a straight line horizontally or vertically, not obstructed by a black cell. Lights may not illuminate each other. Clues represent the number of lights in the (up to) four cells surrounding the clue.

Example:

Akari Puzzle Example Akari Puzzle Example Solution

Solve using Puzz.link / Pzplus


Aqre

Rules: Shade some cells so that all shaded cells form one orthogonally connected area. Regions with numbers must contain the indicated amount of shaded cells. There may not exist a run of more than three consecutive shaded or unshaded cells horizontally or vertically anywhere in the grid.

Example:

Aqre Puzzle Example Aqre Puzzle Example Solution

Solve using Puzz.link / Pzplus


Castle Wall

Rules: Draw a non-intersecting loop through the centers of some cells. The loop may not enter outlined cells or cells containing clues. White cells with outlines must lie inside the loop, while black cells with outlines must lie outside the loop. Grey cells may either be inside or outside the loop. A number represents the sum of the lengths of loop segments in the indicated direction.

Example:

Castle Wall Puzzle Example Castle Wall Puzzle Example Solution

Solve using Puzz.link / Pzplus


Cave

Rules: Shade some cells so that the shaded cells are all connected orthogonally by other shaded cells to the edge of the grid, and the remaining unshaded cells form one orthogonally connected area. Clues cannot be shaded, and represent the total number of unshaded cells that can be seen in a straight line vertically or horizontally, including itself.

Example:

Cave Puzzle Example Cave Puzzle Example Solution

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Country Road

Rules: Draw a non-intersecting loop through the centers of some cells which passes through each region exactly once. A number in a region represents how many cells in the region are visited by the loop. Orthogonally adjacent cells across a region border may not both be unused.

Example:

Country Road Example Puzzle Country Road Example Puzzle Solution

Solve using Puzz.link / Pzplus


Double Choco

Rules: Divide the grid into regions of orthogonally connected cells, each containing a connected group of white cells and a connected group of grey cells, with the property that the shape of the white cells is identical to the shape of the grey cells, allowing rotations and reflections. Clued cells must belong to a region containing the indicated number of white cells and the indicated number of grey cells.

Example:

Double Choco Example Puzzle Double Choco Example Puzzle Solution

Solve using Puzz.link / Pzplus


Fillomino

Rules: Divide the grid into regions of orthogonally connected cells. Two regions of the same size may not share an edge. Clued cells must belong to a region containing the indicated number of cells.

Example:

Fillomino Puzzle Example Fillomino Puzzle Example Solution

Solve using Puzz.link / Pzplus